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DungeonBash

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04: Dry Spell

Hwee and Joachim had accompanied Hokum to a distant town in which Erky Timbers was reported to have been sighted. Hwee and Joachim also brought along their new caravan driven by their servant Roger (non-combatant if possible). The area was drought striken and it turned out that three lakes which would normally have tided the locals over for water had suddenly dried up. Even the local animals had turned savage and desperate, attacking us on our way there and killing one of our mules and almost killing Roger.

02: Wreck Ashore

After waiting out the storm in the ancient tomb our heroes continue on their journey. A few days later they enter the town of Seawell.

Hwee: We need an inn to quench our thirst, you’d best leave this to me friend Joachim, as a bard I am naturally good with people.

01: A Dark and Stormy Knight

Long ago, a small but mighty humanoid kingdom existed in what is now the local wilderness. Bugbear and ogre warriors fought brutal wars of expansion, earning great fame and amassing considerable fortunes from their predations. Those who died in battle were buried in large tomb complexes dug into hillsides and honored as patrons of the living. Among these tombs was the large tor known as Hightower.

- from the short adventure A Dark and Stormy Knight © Wizards of the Coast

Dungeon Bash

A D&D campaign,  am running from 'canned' material using 3.5 edition rules.

Our initial party consists of a human druid, a human rogue and a gnomish bard.

And the newest addition, a human sorcerer

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